Cities: Skylines 2
I enjoy planning systems that have knock-on effects — transport, zoning, growth, and services all influence each other.
I enjoy games that reward long-term thinking, teamwork, and adaptation. For me, they're less about quick wins and more about understanding systems, trade-offs, and decision quality over time.
I enjoy planning systems that have knock-on effects — transport, zoning, growth, and services all influence each other.
I enjoy the team-based pressure and communication needed to adapt in real time when conditions change quickly.
I like the economic and long-horizon strategy side: balancing resources, timing, and risk across complex systems.
These games reinforce that every decision has a cost. Optimising one area can create pressure in another, so you learn to think in trade-offs instead of absolutes.
They also reward iteration: test a plan, review outcomes, then adjust. That same cycle is useful in technical and client work where perfect first attempts are rare.
In team-based games, strong communication often matters more than individual mechanics. You need clear callouts, quick alignment, and calm decisions under pressure.
That maps well to real work: when timelines are tight, being clear, adaptable, and steady is often what keeps outcomes on track.
Seeing how parts interact before making changes.
Making practical choices with incomplete information.
Adjusting quickly when priorities shift or new constraints appear.
Sharing intent clearly so people can coordinate effectively.