Gaming and simulation thinking

I enjoy games that reward long-term thinking, teamwork, and adaptation. For me, they're less about quick wins and more about understanding systems, trade-offs, and decision quality over time.

What I enjoy about these games

Cities: Skylines 2

I enjoy planning systems that have knock-on effects — transport, zoning, growth, and services all influence each other.

Deadlock

I enjoy the team-based pressure and communication needed to adapt in real time when conditions change quickly.

Hearts of Iron IV, Victoria 3, Stellaris

I like the economic and long-horizon strategy side: balancing resources, timing, and risk across complex systems.

Systems, trade-offs, and strategy

These games reinforce that every decision has a cost. Optimising one area can create pressure in another, so you learn to think in trade-offs instead of absolutes.

They also reward iteration: test a plan, review outcomes, then adjust. That same cycle is useful in technical and client work where perfect first attempts are rare.

Teamwork and pressure

In team-based games, strong communication often matters more than individual mechanics. You need clear callouts, quick alignment, and calm decisions under pressure.

That maps well to real work: when timelines are tight, being clear, adaptable, and steady is often what keeps outcomes on track.

Why this carries into real-world thinking

Systems thinking

Seeing how parts interact before making changes.

Decision-making

Making practical choices with incomplete information.

Adapting under pressure

Adjusting quickly when priorities shift or new constraints appear.

Communication

Sharing intent clearly so people can coordinate effectively.